The Story So Far...

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This page is for notes and character journals to help us remember what went on at each session.
(Notes and PC journal entries earn XP)!


Visit Historic Billingen! A Not Uneventful Pilgrimage Evas' Journal
Billingen
Chesmouth
Huh?
Forge's Scribbles
Billingen
Chesmouth

Session 1 (May 23) - Trouble Beneath the Surface

In which we introduce our heroes...

The very evening our heroes arrive in Billingen, they are attacked by disembodied hands swarming from a sewer grate! The next day, they hear laborers have been disappearing while doing routine sewer maintenance and the town's constable has gone missing! Upon seeing the grisly remains of the Creeping Hands, the mayor offers our heroes a reward for slaying whatever lurks below and solving the mystery of the missing.

Our heroes descend into the sewers and underground granaries, where they discover a bloody trail down a spiraling stair ending at an impassable door. They try another way, only to fall through a collapsing workroom floor. They fall into a shallow lake, the floor of an ancient ossuary. The undead on the beach and in the observatory / temple complex are lousy hosts. Rats are everpresent, creeping hands abound, and then there's the dog covered in animated rags... And what is that disturbing THRUMing noise?


Session 2 (June 6) - The Undead are Lousy Hosts (or The Fungus Among Us)

In which another brave (???) soul joins our heroes.

Trapped in the underground complex, our heroes search for a way out. They find Lucian, a halfelf who somehow survived being trapped in a room full of skeletons. He confirms the identity of the late constable Jethro. Forge and Miep find a few books still in decent shape in the flood damaged library. Our heroes brave yet more skeleton legions and a sneaky spider. Tobias and Evas have a disagreement about fungus liberation. Forge fights the undead while NOT drowning. Miep attempts to start a dialogue with the rats, it does not go well. Having finally cleared the immediate area, if not the lake, of everything but rats, our heroes enter a small chapel of Wee Jas, finding an altar, a body, and a rat tunnel with a suspiciously strong magical aura. What could it be, and more importantly, how will they get out?


Session 3 (June 11) - Lute! The bodies!

Our heroes search the shrine and rat tunnels for the source of the strong magical aura, except for Tobias who taunts the altar and narrowly avoids a nasty surprise. THRUM! The body of the dead woman rises, but is handily dispatched by our heroes. Forge discovers secret side doors, but they reveal only more skeletons. Evas has yet another chance to further the "smash all undead" plan. Lucien recalls a play about just such a situation and recites it! Our heroes are heartened. Miep meets many rats, but conversing with them yields only "Die, die, die!!!". After much rat squashing, he uncovers an odd onyx lute, just like the illustration in the tome he found in the library. Our heroes retire to the starry chamber, where Evas manages to read a story out loud while standing guard. He then fights skeletons with book burning! According to the book, the "ebon lute" is an artifact used to raise the undead. Our heroes try the shut down command detailed in the book. Initial attempts appear to attract the undead and anger the lute, which lashes out with unholy energy. Having ascertained that a certain configuration of the control rings is needed, then the singing of a dirge and the command of a priest, our heroes try again. Unfortunately, Tobias is not the sort of priest the lute takes orders from. Good thing Lucien had the foresight to mute the lute, as it tries to retaliate with a THRUM! It seems Evas' original plan of smashing the thing will prevail, but this is not as easy as it seems for the lute fights back. Tobias boldly channels positive energy into the lute, with spectacular results! It is nearly destroyed, but not before it knocks out Tobias, who stood right next to it. Our conscious party members dwindle down to a staggering Lucien and a nearly destroyed Forge. What an opportune time to find that wand of healing in the spider's nest! An awakened and newly cautious Tobias finishes off the lute from a safe distance. Boom! The lute explodes, the undead crumble, there is much rejoicing! The key out of this mess is found in the drowned jail cell. Our heroes return the bodies of the slain townsfolk to the people of Billingen. Puddy the dog runs back home. A grateful (but not as grateful as our heroes would have liked) mayor pays them the offered reward. Our heroes enjoy a much earned respite, but not for long!

from the journal of Evas Senolac
Forge's nightly scribbles


Session 4 (June 27) - How much for just the one mephit?

Our heroes have come to the city of Chesmouth to spend their hard earned coin. As they walk among the market square stalls, Tobias mentions he has found some pilgrims looking for an escort to the shrine of St. Yacinda. Then he is suddenly assailed by terrible stomach flu and retires to an inn. Lucien is confronted by Sandys and Robin from his former acting troupe, they make thinly veiled threats. Shopping is rudely interrupted by small and cranky winged guys descending on the market. For some reason, they seem to have it in for Miep! They breathe hot steam, scald a cart mule, boil every single chicken for sale, and seriously injure two innocent bystanders. After our stalward heroes bravely take down the flying menace, the city watch and border patrol arrive on the scene. Our heroes are blamed. Evas melts into the crowd, but the rest are dragged off to the Town Hall whilst protesting their innocence. As Lucien and Miep argue their case before the Honorable Elder Judith, Forge explores the confiscated property locker where he's been confined. Meanwhile, members of Lucien's former acting troupe heckle from the audience. Evas notices two suspicous young men sneaking into the town hall in the midst of the hearing. He follows them out and confronts them, discovering that at least one of them is a mage. The young man pleads that Evas speak with Miep! Lucien and Miep avoid charges of illegal summoning and attacks on citizens, but are fined for property damage and disrespect of the court, asked to leave and released. Our heroes, with the young mages in tow, follow Miep to a pub, where he vanishes for a bit. He asks that the young men be let go. Evas is unsatisfied with Miep's explanation (or lack thereof). Healing for Tobias is secured, as well as some potions, in exchange for a service to the temple of Pelor. This happens to be escorting pilgrims. Our heroes set off.

from the journal of Evas Senolac
Forge's nightly scribbles


Session 5 (July 9) - Can't Turn Around Without Bumping Into a Fey

(that is, of course, assuming you know what fey are and that the being you have bumped into is one...)

Having left the town of Chesmouth, our heroes escort the pilgrims along an eastward running road, towards the shrine of St. Yacinda near the Kidanian border. There are few places with a roof to rest in, other than the occasional kindly farmer's house. Inns are few and far between for this road is no Northern Trade Route. One farmer who welcomes the traveling group warns of "bat bugs" in the area and suggests mint to ward them off (but our heroes feel no need for herbal protection). The farms get sparser, the country wilder. Although much of the journey passes uneventfully, the word uneventful really cannot be applied to the trip as whole.

In halfling farm country, our heroes pass a short man in a red bandanna cutting wheat with a big scythe. Evas silently reflects on the point of cutting green wheat in spring, long before it ought to be harvested. The man sings a jaunty tune as he works. Although the song is not your typical farmer's work chant ...

Never leave the bones behind,
they make the finest bread.
Dry them up and grind them fine,
that's what the baker said.

Never leave the eyes behind,
they are a tasty treat.
Pluck them out and gulp them down,
nothin's better to eat.

[song taken from Dungeon magazine, I think]


... most of our heroes can't understand the words. Just then, the "bat bugs" attack! The high pitched blood sucking pests are no match for our heroes! The pointy toothed psychotic scythe weilding farmer impersonator is quite another matter. First, he chucks glowing green rocks from a sling at the mostly unsuspecting party. The he closes and gleefully slices his way through several of our brave heroes, seeming to target those who have effectively fought him, cackling and ranting (?) all the while. Our heroes triumph in the end. The short psycho leaves nothing but a pointy tooth behind upon his demise, which Miep pins to his cloak for reasons he won't explain to Evas.

As our heroes are camped out under the stars, they hear strange singing.

"Oh, it's bad luck to be you!
Don't think for just a moment it's not true!
When you think you're full of luck,
in the bollocks you'll get struck!
Oh, it's bad luck to be,
very bad luck to be,
nobody could disagree,
it's a BLEEPing guarantee,
it's bad luck to be you!
Diddly doo!

[taken from the computer game The Bard's Tale]


Although the words may be ominous, the squeaky and high pitched delivery spoils the effect somewhat. Miep did make a habit of warding the camp every night with an alarm spell, but this night it seems to not have worked, perhaps because he only went through the motions without actual magic. :) Our heroes are all roused by the loud singing. Some suddenly feel compelled to dance! The unseen singers make unfavorable comparisons of the dancers to goats, but our heroes are undeterred by such tactics. One shiny Forge head, one illusory cat, and some stomping around the camp later, the tiny guys who had been hiding in clumps of grass are sent scurrying in fright. Their shouts of "peril", "danger" and "fear me" (threats or warnings?) might perhaps be more effective if they weren't retreating at a run. Lucien adds their song to his repertoire.

Some days of uneventful road plodding later, our heroes and the pilgrims arrive at the Rosebriar Inn. The pilgrims are looking forward to a safe place to rest and the good food they've heard is served here. However, the inn is missing its cook. Tobias and Dorotea volunteer to cook, with mixed results. As our heroes and the pilgrims sup, they notice there seems to be a lack of the usual barmaids and kitchen girls. The place seems staffed by an overabundance of handsome young men. The inn's windows (not near any tables) look out on a sprawling garden gone wild. Flowers, shrubs, various ornamental plants and little trees go on for quite a way, unfettered by garden paths, fences, neat rows, nor any semblance of order. The ruins of what may once have been a manor can be seen beyond the vast expanse of garden. Evas leaves the party for a quiet moment amid the fruit trees.

[GMs note - since the party splits up, eventually ending up as three groups, and various PCs may have quite different takes on what happened, it would be useful to have the rest of this session told through the eyes of the PCs, a brain dump if you will, it needn't be in the form of a journal entry]

from the journal of Evas Senolac


Session 6 (July 24) - Golems and Imps and Books, Oh My!

Our heroes all eventually end up, one way or another, at the cottage of the inn's cook. Tobias starts to explain to Gendrew how Evas lost his memory. Gendrew grows horrified when he learns what transpired at the inn and asks everyone to leave, but his repeated requests have no effect on Evas, who demands to know how to restore his memory. Forge, meanwhile, is fascinated by Gendrew and Andolin's pastry golem. Gendrew orders the golem to escort people out of the cottage, then tries to back away into the kitchen, but trips on a loose floorboard and knocks himself senseless.

Around this time, Lucien and Miep have just arrived in the wood lot before the cottage. As the make their way up the trail, an imp holding a severed goat's head appears and wants to know if Lucien is Wyclen. Apparently, the imp has a note for this Wyclen. Tobias decides to leave the cottage, meets up with the imp, and convinces him that he is in fact the Wyclen person he's looking for. Tobias, Lucien and Miep obain the note. It appears to be orders for W- from B-. Among other things, the note instructs W- to get the Songbook of the Duchess Aphreithe from the cook and the mage, through purchase or murder. The imp, now at the cottage, seems to favor torture and murder. It seems to take Evas and everyone besides Tobias for dumb hired thugs. Evas attempts to help the unconscious Gendrew, but the pastry golem, faithfully executing its last instruction, tries to drag him out of the cottage, so Evas takes a huge chunk out of it, tomato sauce flies everywhere! Forge and Evas go after the imp, much to the imp's surprise. The imp turns invisible and flies off!

Lucien, Miep and Tobias all arrive at the cottage to find the pastry golem has run amock, tearing up the cottage's contents. Perhaps that's what sets of the animated objects in the parlor, which make a nuisance of themselves, but are dealt with by our stalwart heroes. Tobias and his summoned creature finish off the pastry golem. The imp, now hiding in the trees, calls to "Wyclen" and demands that he rein in his thugs and turn over the book. Evas finds the Songbook after much diligent searching. Our heroes try to lure the imp close enough to attack with a false songbook. The ruse works, but fate is fickle, and no one manages to land a blow. The imp takes off with the false Songbook. Our heroes investigate the real one, only to find they don't know the language. The decide to study it in the days to come.

Andolin, having forgotten something at home, returns to the cottage after all the excitement is over. She thanks the party for saving her husband's life and rewards them with potions and a spell for Miep. Our heroes learn that clerics at Fort Palin can cure Evas and Miep, so they make a slight detour from the pilgrimage to seek healing at the fort. On the way, they meet some "bean" merchants with a pleasantly fragrant ox drawn wagon, it sure doesn't smell like beans. The merchants would like an escort through the Border Wastes on their way to Klas, seems they want to avoid the tarriffs at the Lamedonian border. Upon arriving at the fort, the merchants grease the palms of a guard inspecting their wagon. The soldiers at the fort are distrustful of Forge, but Evas vouches for him, and they are all permitted inside.

Lucien tries to see the fort commander about the imp's suspicious note, but is told the commander is quite busy dealing with "the gnoll situation". He does manage to speak with subcommander Arissa. She takes the note seriously, but says the fort is too short handed to send someone to investigate, what with the gnolls. She recommends our heroes look into the situation at the shrine of St. Yacinda, which according to the note, has been taken over by B-'s agents who are impersonating Lamedonian soldiers. She says this service will pay off half of what the party owes for Brother Wendt healing Evas and Miep, or the whole debt if they bring back proof of infiltration.


Session 7 (Aug 6)