Blinded
- (can't see anything)
- -2 AC, no AC DEX bonus
- half speed
- -4 Search
- -4 STR/DEX skills
- 50% miss on attacks
Checked
- ground - can't move forward
- flying - move back
Confused
- roll d10 to determine action
0 : attack caster (or close if unable)
1 : act normally
2-4 : do nothing
5-6 : flee from caster at top speed
7-9 : attack nearest creature
- if attacked, retaliate next round
- no attacks of opp against foes
not already being attacked
Cowering
- -2 AC, no AC DEX bonus
- unable to act due to fear
Dazed
- can take no actions
- (AC unaffected)
Dazzled
- (due to bright light)
- -1 to hit
- -1 Spot and Search
Deafened
- (can't hear anything)
- -4 initiative
- 20% spell failure w/ verbal
Disabled
- 0 hp or negative but stable and conscious
- single move action
OR single standard action only
- half speed
- standard actions deal 1 dmg
Dying
- negative hp (-1 to -9), dead at -10
- unconscious
- roll d% to stabilize (10% chance)
if not stable, lose 1 hp each rnd
Entangled
- half speed
- no run, no charge
- -2 to hit
- -4 DEX (-2 AC)
- spell cast cncntrtn check (15 + spell lvl)
Ethereal
- invisible, intangible on Material plane
- visible and corporeal on Ethereal plane
- half speed through solid Material objects
- see / hear Material 60'
- affected by Material origin force effects
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Exhausted
- half speed
- -6 STR, -6 DEX
- 1 hr rest --> fatigued
Fatigued
- can't run, can't charge
- -2 STR, -2 DEX
- action that normally causes
fatigue leads to exhaustion
- 8 hrs rest removes fatigue
Flat-footed
- before 1st turn in combat
- no DEX bonus to AC
- no atk of opp
Frightened
- flees as best it can
- if unable to flee, can fight
- -2 to hit
- -2 REF, FRT, WILL
- -2 skill checks
- -2 ability checks
Grappling
Helpless
- paralyzed, held, bound, sleeping, unconscious,
at attacker's mercy
- 0 DEX, -5 AC
- +4 to hit (attacker)
- coup de grace can be done
Incorporeal
- no physical body
- immune to all nonmagical attack
- harmed by
* other incorporeal creatures
* magic weapons
* spells, spell-like effects
* supernatural effects
- 50% miss chance from corporeal atk
- no sneak dmg
- no armor bonus, but AC CHA deflection
- ignore armor, but not deflection or force
- move through solid, but not force
- silent (can't Listen for them)
Invisible
- +2 to hit vs. sighted
- ignores AC DEX bonus
- 50% miss if attacked
- +40 Hide if still (Spot DC 40),
+20 Hide if moving (Spot DC 20)
can't be found visually
Nauseated
- can't attack
- can't cast
- can't concentrate
- single move ok
- free action ok (not spell)
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Panicked
- drop held objects
- flee at top speed, random path
- -2 saves
- -2 skill checks
- -2 ability checks
- if cornered, cowers (total defense)
Paralyzed
- can't move
- 0 STR, 0 DEX
- helpless
- flyer falls
- swimmer drowns
Petrified
- turned to stone
- unconscious
- if broken when revived, take permanent dmg
Pinned
Prone
- lying on ground
- -4 melee
- ranged, crossbow only
- -4 AC melee, +4 AC ranged
Shaken
- somewhat fearful,
see frightened, panicked
- -2 to hit
- -2 saves
- -2 skill checks
- -2 ability checks
Sickened
- mildly ill, nauseated worse
- -2 to hit
- -2 saves
- -2 skill checks
- -2 ability checks
Stable
Staggered
- subdual dmg = current hp
- one move action
OR one standard action
Stunned
- -2 AC, lose AC DEX bonus
- can't take actions
- drops held items
Unconscious
- helpless
- if lethal dmg, hp < 0, dying
- if subdual dmg, wake up 10% chance
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