House Rules

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This campaign uses D&D rules, 3.5 edition, as written in the core rule books. This page lists the exceptions and modifications, or House Rules.


Player Responsibilities and Optional Stuff

Responsibilities
Optional Stuff

Character Generation


Death and Resurrection


Experience Points


Dice and Rolls


Action Points

Action points alter d20 rolls. Not standard 3.5 D&D, but taken from the Eberron Campaign Setting, page 45.

Action Point d20 Roll Modification

  • action points modify d20 rolls
    (attack, skill check, ability check, level check, saving throw)
  • you have a limited amount of action points per level (table 1)
  • make a d20 roll
  • before you know if you succeeded or failed,
    roll N d6, pick the highest, and add to the d20 roll (table 2)

Other Action Point Uses

  • Extra Class Feature - burn 2 action pts for another use per day of a class feature
    (bardic music, rage, smite evil, Stunning Fist,
    turn or rebuke undead, wild shape)
  • Stabilize - when dying, spend 1 action pt to stabilize

Table 2: Action Point Dice

level 1-7 1 d6
level 8-14 2 d6
level 15-20 3 d6

Table 1:
Action Points per Level

level 1 5
lvl 2,3 6
lvl 4,5 7
lvl 6,7 8
lvl 8,9 9
lvl 10,11 10
lvl 12,13 11
lvl 14,15 12
lvl 16,17 13
lvl 18,19 14
level 20 15

Magic

Casting is more spontaneous than in the regular rules. I'm using an optional rule from Unearthed Arcana, page 153, called Daily Spell Lists.

Daily Spell List: Example
Suppose you are a wizard who can cast 3 1st level spells per day. Let's say you pick "magic missile (M), mage armor (A), burning hands (B)" as your daily 1st level spell list. That day, you can cast any of these combinations:

A, M, B
M, M, B
M, M, M
B, B, B

... and so on, any combination of the three. However, you can not cast the following combination: mage armor, shield, burning hands, because "shield" is not on your daily spell list for that day.

Daily Spell List: Prepare As Needed
You don't have to prepare the entire spell list at once. It takes 15 minutes to prepare a spell. If you can prepare 3 1st level spells, you could spend 1/2 an hour preparing 2 of them. You can cast the 2 spells you prepared. But for the third one, you can't decide between "Magic Missile" and "Burning Hands". So you don't prepare the third spell until you find out you'll be facing cold creatures who hate fire, so you then spend 15 minutes preparing "Burning Hands" as your 3rd spell. Then you can cast any of the 3 spells you have prepared.

cleric special - You can, of course, substitute a "cure ____ wounds" spell of the appropriate level for any spell. You don't have to put it on a daily spell list to use it.

druid special - You can substitute a "summon nature's ally ___" spell of the appropriate level for any spell. You don't have to put it on a daily spell list to use it.

lower level spells in higher spell slots - You can cast a lower level spell in a higher level spell slot. For example, let's say you wanted to cast magic missile four times, but have only 3 1st level slots. If you have a 2nd level slot, you can put a magic missile there. Of course, magic missile still has to be on your daily spell list or you can't cast it.

scrolls - Cheap to make, and not horrendously expensive to buy. I suggest you use them for spells that are useful, but not frequently used. Then you can cast from a scroll, provided you know the spell, without it having to be on your daily spell list.